The OMP Token — The Economy Behind Breeding, Upgrading and Evolving for G-Bot NFTs

A detailed look at the economy of the OMP token in Arc8

The Big Picture

  • The economy as described here is valid for October 5 — November 30 2022. G-Bot functionalities (breeding, upgrading and evolving) will go offline for one week on November 30, allowing time to check data, incorporate feedback and make any changes where necessary. Join the Discord to have your say!
  • When the functionalities go live on October 5th, we will launch a small DEX liquidity pool of GMEE and OMP
  • With the introduction of upgrading, stats will now play a bigger role in Dark Lords and Energy Wars, and will also become a relevant feature of 1v1 battles. G-Bot Starters will also be able to play against other G-Bots in 1v1 battles
  • A total of 750,000 OMP is potentially up for grabs in G-Bot tournaments until November 30. Players enter tournaments with GMEE and earn OMP in return. At present, this is the only way to get OMP
  • OMP is an ERC-20 token and is burned when spent, as a measure against inflation
  • The rarer the G-Bot, the more it costs in OMP to upgrade, breed or evolve. Also, upgrading is progressively more costly in terms of OMP, while the GMEE fee always remains the same
  • Players will be notified of how long is remaining to complete each process

Calculating Costs

Each rarity level, currency and function (upgrading, breeding and evolving) is given a different multiplier value. These values are used to determine costs and can be seen in the table below:

The multipliers that are used to calculate various GMEE and OMP costs

Upgrading

Players can now upgrade all the stats on their G-Bot until the MOP (Max Overall Potential) has been reached. Each time a player upgrades, there are 9 points to distribute among the stats (strength, speed, battery, HP, attack, defense, critical, luck, special), with a max of 3 points per stat each time. However, upgrades can be chained together so you can do more than one at once.

  • GMEE: Upgrading multiplier x rarity multiplier x GMEE multiplier
  • OMP: Upgrading multiplier x rarity multiplier x OMP multiplier x COP (Current Overall Power)
How to calculate the time it will take to upgrade

Breeding

Players can breed between 2–5 parent G-Bots to create a Baby Bot.

  • The costs in GMEE depends on the number of Energy Cores the parents have remaining. The more Energy Cores a G-Bot has, the less GMEE it costs to breed
  • The cost in OMP depends on the COP of the parent G-Bots
  • The breeding process takes 48 hours, whatever the Baby Bot’s rarity
These Energy Core multipliers are used when calculating breeding costs
  • GMEE: the sum of the following for each parent: breeding multiplier x rarity multiplier x Energy Core multiplier x GMEE multiplier
  • OMP: OMP multiplier x breeding multiplier x (Parent-1’s COP x Parent-1’s rarity multiplier + Parent-2’s COP x Parent-2’s rarity multiplier +…)
  • Class: The Baby Bot’s class is randomly chosen from the pool of parental classes. For instance, a Baby Bot with 3 warrior parents and 1 fighter parent has its class chosen from a pool of three warriors and one fighter, giving it a 75% of being a warrior and a 25% chance of being a fighter
  • Rarity: Rarity is determined by the rarity of the parents and their COP. The more parents you have involved — and the higher their rarity level — the more likely you are to be satisfied with your new Baby Bot’s rarity.
  • Keep in mind that you can always see what rarity the Baby Bot will have before you commit to the transaction.

Evolution

Each Baby Bot has an ‘Evolution Point’, which is the point at which it can not longer be upgraded and must be evolved into an adult G-Bot. The higher the rarity of the Baby Bot, the higher the Evolution Point, as can be seen in this table below:

The Evolution Point for different Baby Bot rarity levels
Probability of G-Bot rarity after evolution
The COP and MOP ranges for different rarity levels of G-Bot
Evolving costs

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